/* * Copyright 2010, 2011 Institut Pasteur. * * This file is part of ICY. * * ICY is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * ICY is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with ICY. If not, see <http://www.gnu.org/licenses/>. */ package plugins.tutorial.vtk; import icy.painter.Overlay; import icy.painter.VtkPainter; import icy.system.thread.ThreadUtil; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.Timer; import vtk.vtkActor; import vtk.vtkEarthSource; import vtk.vtkPolyDataMapper; import vtk.vtkProp; /** * @author stephane */ public class VtkAnimatedEarthPainter extends Overlay implements ActionListener, VtkPainter { // vtk object vtkActor earthActor; double posX, posY, posZ; final Timer timer; public VtkAnimatedEarthPainter() { super("VTK earth"); init(); posX = posY = posZ = 0; // start update timer timer = new Timer(20, this); timer.start(); } // init vtk objects private void init() { final vtkEarthSource earth = new vtkEarthSource(); earth.SetOnRatio(earth.GetOnRatioMaxValue()); // ( 1 to 16 ) earth.OutlineOn(); earth.SetRadius(150); final vtkPolyDataMapper earthMapper = new vtkPolyDataMapper(); earthMapper.SetInputConnection(earth.GetOutputPort()); earthActor = new vtkActor(); earthActor.SetMapper(earthMapper); } @Override public void actionPerformed(ActionEvent e) { ThreadUtil.invokeNow(new Runnable() { @Override public void run() { // update position earthActor.SetOrientation(posX++, posY, posZ); } }); // notify overlay changed (refresh display) painterChanged(); } @Override public vtkProp[] getProps() { return new vtkProp[] {earthActor}; } }